JP049: In the Bag: 25th December, 1944. East of Celles, Belgium

History: Celles, Belgium, 25 Decmber 1944: The 2nd Panzer Division had made the most progress during the Ardennes
offensive, and was positioned a mere 6 km frome the Meuse River. General Harmon of the American 2nd Armored
Division, contacted headquarter for position to attack and, after a convoluted series of messages, received
permission for a limited counterattack. Harmon responded, "The bastards are in the bag!"

Aftermath: Task Force A attacked along the high ground to the West of Celles. Task Force B drove along the 
eastern ridges. Task Force A made solid progress until it was stopped cold by a section of Panthers, which 
quickly knocked out three half-tracks. The Panthers were chased away by accurate artillery fire from American
105mm guns. Task Force B was opposed by isolated guns, tanks, roadblocks and mortar 
fire and made steady progress. The task forces closed the pincers around Celles while fighting off a 
counterattack from the main body of the 2nd Panzer Division. Having displayed no real zeal to defend the 
town, an entire kampfgruppe was caught in the bag.

Play Mode: Best head to head or as Americans, any difficulty.

Setup: Germans setup on or south of the hexrow marked "++" with the following restrictions.

1.) The Panther that is immobilized must setup next to a building on board 24. Unit ID #9.
2.) No more than 2 Panthers may setup on Hill 621. The other 2 Panthers may setup anywhere on
Board 2 south of hexrow "++" but not on Hill 621.
3.) The 75mm ATG must setup in a trench hex. The other 3 trenches must have at least one Squad 
setup in them and 1 Leader must setup in any one trench.

Units Human Players (AI player units may vary)
German: Squads, Leaders, HMG, MMG, LMG, PSK, AFV's, Crews, Ordnance.
American: Squads, Half-squads, Leaders, Mtr, Bazooka's, Demo Charges, AFV's

Map: Up direction is to the north, three maps (1x3).  

Visibility: 12 hexes.

Terrain: Rural, Town, Woods, Hills

Scenario Length: 10 Game Turns. Americans move first.

Victory Objective: The side with the most Victory Points at the end is the winner. Both sides get VPs
at the end of the scenario for victory point objectives and killing enemy units. The Americans also get 
Victory Points for exiting units.

Scenario Designer: John M. Pirman [Matrix Callsign: Big Ivan] Special thanks to Chas Smith for his 
original scenario development in Advanced Squad Leader. It has been slightly modified for the TotH game
system.
